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<Server> Understanding Game Servers(C++)

Monday, Apr 14, 2025

Web Server vs Game Server Web Server: small # of requests per user don’t need real-time interaction Server doesn’t approach client first Stateless - forgets user after request is done Usually uses web frameworks ex) drivethrough Game Server: a lot of request/response real-time interaction stateful cannot use web framework (different needs for each game) ex) restaurant - constant service to the user C++ Thread #include <thread> #include <thread> int main() { std::thread t; // CPU core number int t.
Jun Yeop(Johnny) Na
Jun Yeop(Johnny) Na
5 minute read

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© 2024 - 2025 Junyeop Na Dev

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